Home › Forums › Hiding and Hunting › Puzzle Caches › Triangulations?
This topic contains 16 replies, has 5 voices, and was last updated by Trekkin and Birdin 16 years, 3 months ago.
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06/13/2009 at 2:24 pm #1728406
I’ve found a couple puzzle listings that require the solver to do triangulations or confluences based on other cache listings. I understand the basic concept in theory, but am struggling to figure out how to determine coordinates this way.
Sure, I could take the old compass and a paper map, but that’s still pretty hit or miss. I know there must be some trick. Enlighten me, please!
06/13/2009 at 3:30 pm #1909590If it’s S|S’s, it does not work …..
06/13/2009 at 4:18 pm #1909591Nope, these are in Rochester MN.
06/13/2009 at 5:34 pm #1909592I use ExpertGPS for this. If you have ExpertGPS but don’t know how to do it, let me know. If you don’t have it, I’m not sure how I would get it done.
On the Left Side of the Road...06/13/2009 at 10:50 pm #1909593Hmmm, I just looked at that program and am asking myself…how much more money do I really want to throw at this hobby?
I guess there’s always the option of just skipping those caches. They appealed the the structural engineer’s grand-daughter, but I don’t think I got enough of those brain cells myself!
06/14/2009 at 12:35 am #1909594@Trekkin’ and Birdin’ wrote:
Hmmm, I just looked at that program and am asking myself…how much more money do I really want to throw at this hobby?
I guess there’s always the option of just skipping those caches. They appealed the the structural engineer’s grand-daughter, but I don’t think I got enough of those brain cells myself!
It’s paid for itself! Well, not really but it sure comes in handy. I’ve used it to solve triangulation puzzles in the field just having the laptop along. It makes quick work of it, either by projection based on bearing and distance or by projecting proximity circles to see where multipe circles intersect.
It also comes in handy for things like checking on proximity to existing waypoints, not that I can think of a reason why you might need to do that. 😈
The biggest drawbacks are cost and the fact that the sat maps seem to be getting old. But we use it at least weekly.
On the Left Side of the Road...06/14/2009 at 2:32 am #1909595What’s FizzyCalc?
06/14/2009 at 2:38 am #1909596I looked at it and I guess it figures some stuff out, but I couldn’t figure out how it would work to get me coordinates based on the listed caches.
Ignore, ignore, ignore. I can do this!
06/14/2009 at 2:49 am #1909597I’ve plotted lines on a map before. But not 7000 miles! Still, probably would get you a very good area to hunt in.
Which caches are you looking at?
06/14/2009 at 12:12 pm #1909598@Trekkin’ and Birdin’ wrote:
Nope, these are in Rochester MN.
If this is the one I’m thinking of, I solved it in less than 5 minutes using ExpertGPS while humming “I walk the line.”
Actually, you only need to “biangulate” because of the GC proximity-to-dummy-coordinate rule, but triangulation makes you extra sure.
We have a puzzle cache like this, that can be solved exactly the same way. Right Marc? Here’s how:
Zoom way in on the intersection area and drop a waypoint. The accuracy will be within a reasonably small search distance.
On the Left Side of the Road...06/14/2009 at 11:51 pm #1909599Yup! I’m looking at it out my window………
06/15/2009 at 4:33 am #1909600every time i read the subject of this thread it comes out strangulation…
06/16/2009 at 12:35 pm #1909601It’s also quite simple to do mathematically. Let’s say you have the location of 3 caches and need to use them to triangulate the location of a fourth.
Covert your cords to decimal minutes and then apply the following:
Cache A [N˚W˚/3] + Cache B [N˚W˚/3] + Cache C [N˚W˚/3] = Cache D N˚W˚
It’s that easy, really!
06/16/2009 at 1:21 pm #1909602Alex, thanks, that I can probably do!
06/17/2009 at 11:37 pm #1909603@Trekkin’ and Birdin’ wrote:
Alex, thanks, that I can probably do!
Just remember that the final location of the one of which I speak has moved…
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